Bard

Bard

Stat Preference
1.00 : 0.70
Role
Selecting Support or Jungle will increase the utility of certain items. Furthermore, selecting Support will grant you access to the Support Starting items, while selecting Jungle will ignore the Required Mana section of the Mana tab.
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Combat Scenario


Combat Scenario is responsible for the damage calculations. Modify the currently existing scenarios or add new ones that would describe almost any case you may encounter in your games. In the scenarios you can specify how many times your champion autoattacks per ability casts, use item actives, etc.
Combat Scenario Preset
A summoner icon
Champion Preset
Select which playstyle you want. Doing a selection will affect all settings. Most champions only have a default preset. Selecting this will reset all settings to their default values.
Combat Scenarios
Combat Scenario Actions

Role Quest Settings


Spellslinger's Shoes
Tier 3 Boots Level
Set the level when you complete the mid lane role quest.
A summoner icon
Champion Level Cap
Set the maximum level champions can reach in the game.

Buffs


Anvil Voucher
Custom Stats
Add additional stats to your champion
No custom stats added. Click "+ Add Stat" to add custom stats to your champion.
Dragonheart
Dragons
Which dragons the player has
Augments
Augments
Augments are not supported in this mode

Mana


Muramana
Level Tear Stacked At
Your tear item will be treated as fully stacked at the specified level
Sapphire Crystal
Required Mana
This is how much additional mana your champ needs to work at their best by the late game. If your build does not reach it with items or runes, there will be a gold penalty placed on your build until you do. A severe lack of mana will reduce your build’s utility value as well. Mana requirement will also affect items that use mana. This setting is ignored if the Role is set to Jungle.
Tear of the Goddess
Tear Stacking efficiency
stacks per second
Faerie Charm
Mana regen to Mana Conversion (seconds)
For example, if you regenerate 10 mana every second (50mp5), given this setting is set at 100 seconds, this will be calculated as 1000 mana for required mana.
Tear of the Goddess
Late Game Tear Penalty
You will receive a gold penalty if you buy an early tear and do not upgrade it into an item while this is checkmarked.
It is recommended to enable this setting.
Sapphire Crystal
Fulfill Mana Requirement
This option forces build to fulfill required mana.

Health & Healing


Affects the amount of Healing, Shielding and Health regeneration within your build. If you adjust anything here, you will be either lowering or raising the amount of healing within your current build.
Rejuvenation Bead
Healing Time Out of Combat
This is measuring in seconds how long out of combat that you spend healing between combat. This will primarily affect items with Lifesteal, Omnivamp, Health regen, and Out of combat healing. You should reduce this time if you find yourself fighting much more frequently than listed here.
Early (1-10)
Mid (1-9)
Late (1-8)
A summoner icon
Baseline Combat Survival Time
This sets your champion's baseline survival time in combat without any items. This baseline is used by the optimizer to evaluate how much defensive items improve your survivability. Your champion's natural durability comes from base stats, runes, and abilities. Defensive items will automatically increase your survival time beyond this baseline. Reduce this time if you are being burst down by enemy teams.
Early (1-20)
Mid (1-14)
Late (1-10)
Undying Rage
Invulnerability Time
This is measuring in seconds how long in combat that you are invulnerable or otherwise untargetable to ALL abilities and attacks while still being able to attack yourself. This should only be adjusted up if you are on a team with a champ such as Taric or Kindred.

Average stacks


Reminder: No matter how fast your champion is able to "stack up" to the limit, it is impossible for their average stacks to be at maximum (1.00) since your first few attacks will not be benefitting from max stacks.
Black Cleaver
Black Cleaver Proficiency
Note: Only physical attacks increase the stacks
Guinsoo's Rageblade
Guinsoo's Pre-Stacks
How many stacks you have when entering combat.
Mejai's Soulstealer
Average mejai's Stacks
Stacks will be equal throughout the game
Spear of Shojin
Spear of Shojin Pre-Stacks
How many stacks you have when entering combat.

Item Proficiency


Ardent Censer
Ardent Censer Proficiency
Usage rating
Echoes of Helia
Echoes of Helia Proficiency
How well can you use Echoes of Helia?
Shurelya's Battlesong
Shurelya's Battlesong Proficiency
How well can you use Shurelya's Battlesong?
Stormsurge
Stormsurge Proficiency
How often do you burst champions?
Sunfire Aegis
Sunfire Proficiency
How close can you stay to enemies?
Tiamat
Tiamat Proficiency
How quickly do you use it, when it is off cooldown?
Zhonya's Hourglass
Zhonya's Proficiency
How well can you use Zhonya's hourglass?

Game-State Proficiency


Executioner's Calling
Grievous Wounds multiplier
How well you apply Grievous Wounds
Hullbreaker
Hullbreaker Proficiency
In-effect rating
Serpent's Fang
Serpents Fang Proficiency
Enemy shield rating
Statikk Shiv
Wave-Clear Proficiency
How much you value items which give extra wave-clear?

Ability Haste & Attacks


Ionian Boots of Lucidity
General Ability Haste Proficiency
How good is Ability Haste just for the utility?
Deathbringer Stance
Passive Ability Haste Proficiency
Ability Haste's impact on Passive DPS
The Darkin Blade
Q Ability Haste Proficiency
Ability Haste's impact on Q DPS
Infernal Chains
W Ability Haste Proficiency
Ability Haste's impact on W DPS
Umbral Dash
E Ability Haste Proficiency
Ability Haste's impact on E DPS
World Ender
R Ability Haste Proficiency
Ability Haste's impact on R DPS
Cosmic Insight
Item Haste Utility Multiplier
Hail of Blades
Missed Attacks and Abilities
How often do you miss attacks and abilities? (0x early, 0.5x mid, and 1x late.)

Movement


Mega Adhesive
Movement Impairment
How often do you keep your enemies' movement impaired? (This value will account for redundancy of slow items such as Rylais' and Serylda's)
Boots
Movement Utility
How well does your champion benefit from movement speed?
Mercury's Treads
Tenacity Proficiency
How well does your champion benefit from Tenacity?
Sudden Impact
Sudden Impact
How effectively this champion could use the sudden impact rune.

Miscellaneous


Base Stats

StatBasePer LevelAt level 18
HP
2588
Armor
119.6
Attack Damage
145
HP Regen
11.5
Mana
0
Mana Regen
0
Magic Resist
66.85
Movement Speed
-345
StatBasePer LevelAt level 18
Base Attack Speed
-0.651
Attack Speed Ratio
-0.651
Bonus Attack Speed-
0.425
Total Attack Speed--0.928
Melee Icon
Melee champion
Lane Icon
Lane Position Item Bonuses
Boots
Ignore Boots
Don't buy boots of speed

Abilities


Deathbringer Stance
P ~ Deathbringer Stance
Periodically, Aatrox's next basic attack deals bonus magic damage and heals him, based on the target's max health.
The Darkin Blade
Q ~ The Darkin Blade
Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.
Infernal Chains
W ~ Infernal Chains
Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.
Umbral Dash
E ~ Umbral Dash
Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction.
World Ender
R ~ World Ender
Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and Move Speed. If he gets a takedown, this effect is extended.

Build Order

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